I think virtual
worlds can have many different uses, both with pros and cons that can affect
the greater public.
In the article “In
room 100, it’s Sid and Nancy all over again” from the NY times by Saki Knafo
which was published in 2009, this virtual world was created to “recreate”
something which is no more (Hotel Chelsea). This is just one way to use this
positively to help better inform the public and other people who are interested
and what to experience place that no longer exist.
In the article
“Toy with a Second Life” from the Bloomberg magazine published in 2007, the
topic of discussion is the virtual world created for toys. Is this something we
have heard of before? Yesssss, do you remember back in the 90’s when they had
“giga pets”? Well I do and it looks like that trend is starting all over again
except this time its more for users to do with it. I personally see this as
another way to make money for the toy companies’ but who am I to say? I can’t
really establish if this is a negative or positive yet. But I do remember me
worrying about making sure my “giga pet” was bathed and feed before I went to
sleep every night, and it did take a good portion of my time to ensure I was
walking it throughout the day.
There can be many
pros and cons to a virtual world. The biggest determining factor would be; the
reason it was created, and who are the user. Virtual worlds are just that
“virtual” meaning not real, not actual, not life. For example the article about
the virtual toy world could- pro (bring more computer literate up coming
children to society) or con (be swarmed by pedophiles looking for children
where they can hide their identity). When everything it is always a pro and
con.
Virtual worlds
most definitely foster creativity for whoever is using it. Its using your
imagination to virtually create, experience, and use these site and places for
our benefits. I can say when I was a younger I was just getting into computers
and the game “the sims” came out and it was something that sparked my interest
in computers and money management. This focused me to be a computer science
major in vocational high school. The creativity given to the users of virtual
worlds are endless and I think that is where creativity lives- without
boundaries.
The future of
virtual worlds will in my opinion not be changed greatly other than the
“graphics” of it. Of course over time computer programmers will find a way to
better develop these worlds to make them more visually attractive for the users
and public. But I do think that they will be used more for companies that are
trying to improve and it will illustrate a greater awareness to the public on
what it is and what it takes to get what we all expect out of business and
services.
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